3D without glasses now in 6K. Here's Samsung's announcement


The previous model (27 inches at 4K) impressed with a very convincing three-dimensional effect – the depth and layers were at a level that I compared to the transition from black and white to a color image. Eye tracking worked smoothly, did not strain the eyes even after several hours, and the 3D effect in natively supported titles was simply stunning and often more important than the increase in resolution or frame rate itself. Biggest limitations? Demanding hardware (minimum RTX 3080, powerful processor and 32 GB RAM), relatively small number of natively supported games and the fact that this is a solution for one person who can only see this effect at a given time.
The rest of the article below the video:
The new Odyssey 3D G90XH goes a step further by offering 6K native resolution (6144 by 3456 pixels), which translates into a sharper image even with 3D turned on (where the resolution effectively drops in half). This too refresh rate 165 Hz with mode Dual Mode allowing effective operation at a frequency of 330 Hz in 3K resolution. What was already groundbreaking in the previous model now simply becomes next-gen. The higher resolution eliminates one of the biggest drawbacks of autostereoscopic 3D (loss of sharpness), and the larger screen and improved eye tracking make the effect even more natural and less tiring.
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The most important thing, however, is that what previously could only be perceived as a proof of concept was the beginning of a series of monitors. With the new model, Samsung shows that it does not want to abandon its unique monitor, which allows us to believe that we will see more 3D content in the future.
Why is this important for the entire monitor industry?
After years in which manufacturers mainly chased higher refresh rates, HDR and curvature, Samsung is returning to the idea of 3D – but it is doing it in a way that solves historical problems (glasses, eye fatigue, narrow range of movements in front of the monitor). The combination of 6K with 3D without glasses and eye tracking shows that immersion can go in a completely different direction than VR (without wearing anything on the head, without feeling dizzy and with full visibility of the surroundings). If more games start natively supporting this technology and prices start to drop, we may witness a true 3D renaissance in gaming – one that won't end like the fad of the early 2010s.
The Odyssey 3D G90XH isn't just another higher resolution monitor. This is an announcement that monitors can stop being flat windows and become a truly spatial experience.




