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3D without glasses now in 6K. Here's Samsung's announcement


The previous model (27 inches at 4K) impressed with a very convincing three-dimensional effect – the depth and layers were at a level that I compared to the transition from black and white to a color image. Eye tracking worked smoothly, did not strain the eyes even after several hours, and the 3D effect in natively supported titles was simply stunning and often more important than the increase in resolution or frame rate itself. Biggest limitations? Demanding hardware (minimum RTX 3080, powerful processor and 32 GB RAM), relatively small number of natively supported games and the fact that this is a solution for one person who can only see this effect at a given time.

Ashley Davis

I’m Ashley Davis as an editor, I’m committed to upholding the highest standards of integrity and accuracy in every piece we publish. My work is driven by curiosity, a passion for truth, and a belief that journalism plays a crucial role in shaping public discourse. I strive to tell stories that not only inform but also inspire action and conversation.

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