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Too many games, too little attention. Electronic Arts descent from the dance floor is a good decision


EA makes an important decision at which Earning on games is getting more and more difficult. The market suffers not because the games are weak, but because there are too many of them in relation to the attention of the recipients. Only 18,000 appeared on the Steam platform in 2024. 623 new titles – by 93 percent more than in 2020. The effect? Even great premieres disappear in the crowds. September 2025 is a model example: between 4 and 25 September, including “Hollow Knight: Silksong” and the full version of “Hades II”, both titles with excellent reception of players and reviewers – and yet competing with the same piece of attention.

Ashley Davis

I’m Ashley Davis as an editor, I’m committed to upholding the highest standards of integrity and accuracy in every piece we publish. My work is driven by curiosity, a passion for truth, and a belief that journalism plays a crucial role in shaping public discourse. I strive to tell stories that not only inform but also inspire action and conversation.

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